Saxo Bank has announced the opening of Saxo Bank Island, their virtual presence in Second Life, a project developed by Beta Technologies, in collaboration with the Danish research lab Innovation Lab. Saxo Bank is one of the leading investment banks in Denmark as well as the one most renowned for all its online presence. The …
Category Archive for: ‘Projects’
Club Zed launches with new game 0
Our masterfully talented builder Selkit Diller has just completed Club Zed, the dancing club that serves as background for Rifkin Habsburg’s newest game, Zingo. Rifkin, a very talented games designer, winning some awards for SL-based games in the past, is one of Beta Technologies’ oldest customer — Moon Adamant also created the “Frootcake Diner” building …
Beta Technologies projects Orientation Area for Language Lab 0
Knowing how daunting any new user’s experience can be, Language Lab opted out of Linden Lab’s orientation island and help islands, relying instead on their own area, which was developed with the guidance of Beta Technologies’ expert for pedagogical content working in tandem with our creative director, Moon Adamant, who conceived an environment based on …
Lost & Office Game Created for LanguageLab 0
A major achievement in Second Life in-world game development, the “Lost and Found” game presents students of LanguageLab with a way to learn how to distinguish items inside a virtual Lost & Found office. “Robots” walk in asking (with voice) for the players if an item was found and returned to the office. Players, in …
Office for Business Sim 0
Beta Technologies has been contracted to build a large office building in the Business sim. Building is now being done according to the project below. View to the main building and plaza Main facade, seen from plaza Overall view of the main building View from grounds
Theatre for Arts Sim 0
This theatre was contracted by Languagelab.com to be installed in their sim Arts. Another building with same function already existed in this space, and was replaced by this one. Major requirement was that the building created would not be lag-heavy, either in terms of polygon or texture rendering. Languagelab.com also wanted a more modern look …
SLCC "TechnoFlower" Central Stage 0
Beta Technologies was chosen to build the Central Stage of Second Life’s 2006 Convention, the SLCC. We presented a proposal for a cyberpunk building, with very distinctive characteristics. We searched for an organic feel, but also for a very marked technological look, thus the TechnoFlower. The building resulted in a very large, open, aerial structure, …

