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	<title>Comments on: Second Life 2.0: The Revolution</title>
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	<description>by Gwyneth Llewelyn</description>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-365</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Wed, 21 Apr 2010 16:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-365</guid>
		<description>Of course I&#039;m not neutral, Linda :) I&#039;m always biased &#8212; towards my own opinions! 
 
And I still have the opinion that people dislike SL 2.0 because they fundamentally dislike change, which is a core feeling of every single human being on this planet. We abhor change and love stability and &quot;eternally unchanging&quot; things. The rest are just concepts of our mind to justify why change is bad. 
 
To settle this discussion, we would have to use a double-blind testing procedure: get a group of, say, a thousand people, whi have never seen SL before, to download and use SL 2.0 for 6 months, and strictly forbid them to download any other version (not even read about it!). Then let them install 1.X. I&#039;m quite sure that a majority will hate the change and invent all sorts of arguments why it is &quot;worse&quot; than 2.0... 
 
Of course, this test is impossible to perform, and it would be too easily biased. For instance, those testers would see something named 1.X as being &quot;inferior&quot; as 2.X, so they would naturally reject it. And it would be impossible to put those thousand people inside a lab, close the doors, and monitor their Internet usage to make sure that each of them never gets in touch with a different opinion than their own. Only then would we see the reaction against change emerging naturally, and the rejection of 1.X as being &quot;different&quot; and thus &quot;worse&quot;... in reality, obviously, we cannot do that, and people&#039;s opinions will mingle with other people&#039;s opinions all the time, strongly reinforced by a feeling to reject change. 
 
LL, when beta-testing 2.0, just picked some hundred or so testers, among a typically abnormal group of &quot;early adopters&quot;. Early adopters are quite less prone to resist change or using different things than the ones they&#039;re familiar with. Nevertheless, almost everybody in that group found 2.0 &quot;awkward&quot; during the first week, as shown by the many conversations during that period. In fact, the more they relied upon certain &quot;quirks&quot; of the 1.X UI to get their work done quickly (e.g. builders), the more they rejected 2.0. 
 
But after a week or so, all in that group got used to 2.0 quickly enough, and just focused on specific instances where LL did, indeed, do a bad implementation job. Typical examples are the way inventory (and inventory transfers) are done. The way the inventory refreshes so oddly. How it&#039;s near to impossible to locate an item and drag it to someone else, or how it&#039;s impossible to drag items across tabs (unless you open a new Inventory window). There is also some unnecessary clutter when incoming messages appear. And there is a lot of functionality that should be optional or available, like the ability to create buttons on a toolbar (on top or on the bottom, like Kirstens&#039; Viewer allows) instead of navigating through several layers of right-clicking on things. So in terms of usability testing, SL 2.0 could have had far more polishing &#8212; but that&#039;s just because we&#039;re comparing the level of &quot;polish&quot; in 2.0, something which has merely 18 months of development, to 1.X, which has 8 years of development (and has even more quirks &#8212; we are just used to them). 
 
No matter how much work and effort LL might have put on SL 2.0, however, it would always fail the ultimate barrier of dealing with people&#039;s perception about changing to a different interface. The more different it is, the strongest the resistance would always have been. Make it more like a Mac, and all Windows users would hate it. Make it more like Facebook, and Facebook-haters will detest it. And the irony is that if they didn&#039;t make enough change, people would complain that &quot;2.0&quot; would be too strong a label, if things worked pretty much the same way... </description>
		<content:encoded><![CDATA[<p>Of course I&#039;m not neutral, Linda <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#039;m always biased &mdash; towards my own opinions! </p>
<p>And I still have the opinion that people dislike SL 2.0 because they fundamentally dislike change, which is a core feeling of every single human being on this planet. We abhor change and love stability and &quot;eternally unchanging&quot; things. The rest are just concepts of our mind to justify why change is bad. </p>
<p>To settle this discussion, we would have to use a double-blind testing procedure: get a group of, say, a thousand people, whi have never seen SL before, to download and use SL 2.0 for 6 months, and strictly forbid them to download any other version (not even read about it!). Then let them install 1.X. I&#039;m quite sure that a majority will hate the change and invent all sorts of arguments why it is &quot;worse&quot; than 2.0&#8230; </p>
<p>Of course, this test is impossible to perform, and it would be too easily biased. For instance, those testers would see something named 1.X as being &quot;inferior&quot; as 2.X, so they would naturally reject it. And it would be impossible to put those thousand people inside a lab, close the doors, and monitor their Internet usage to make sure that each of them never gets in touch with a different opinion than their own. Only then would we see the reaction against change emerging naturally, and the rejection of 1.X as being &quot;different&quot; and thus &quot;worse&quot;&#8230; in reality, obviously, we cannot do that, and people&#039;s opinions will mingle with other people&#039;s opinions all the time, strongly reinforced by a feeling to reject change. </p>
<p>LL, when beta-testing 2.0, just picked some hundred or so testers, among a typically abnormal group of &quot;early adopters&quot;. Early adopters are quite less prone to resist change or using different things than the ones they&#039;re familiar with. Nevertheless, almost everybody in that group found 2.0 &quot;awkward&quot; during the first week, as shown by the many conversations during that period. In fact, the more they relied upon certain &quot;quirks&quot; of the 1.X UI to get their work done quickly (e.g. builders), the more they rejected 2.0. </p>
<p>But after a week or so, all in that group got used to 2.0 quickly enough, and just focused on specific instances where LL did, indeed, do a bad implementation job. Typical examples are the way inventory (and inventory transfers) are done. The way the inventory refreshes so oddly. How it&#039;s near to impossible to locate an item and drag it to someone else, or how it&#039;s impossible to drag items across tabs (unless you open a new Inventory window). There is also some unnecessary clutter when incoming messages appear. And there is a lot of functionality that should be optional or available, like the ability to create buttons on a toolbar (on top or on the bottom, like Kirstens&#039; Viewer allows) instead of navigating through several layers of right-clicking on things. So in terms of usability testing, SL 2.0 could have had far more polishing &mdash; but that&#039;s just because we&#039;re comparing the level of &quot;polish&quot; in 2.0, something which has merely 18 months of development, to 1.X, which has 8 years of development (and has even more quirks &mdash; we are just used to them). </p>
<p>No matter how much work and effort LL might have put on SL 2.0, however, it would always fail the ultimate barrier of dealing with people&#039;s perception about changing to a different interface. The more different it is, the strongest the resistance would always have been. Make it more like a Mac, and all Windows users would hate it. Make it more like Facebook, and Facebook-haters will detest it. And the irony is that if they didn&#039;t make enough change, people would complain that &quot;2.0&quot; would be too strong a label, if things worked pretty much the same way&#8230;</p>
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		<title>By: L</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-364</link>
		<dc:creator>L</dc:creator>
		<pubDate>Wed, 21 Apr 2010 13:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-364</guid>
		<description>I&#039;m wondering how neutral you are. You seem to support James Wagner&#039;s Second Life notes, but he was a contract writer for Linden Lab. 
What is your position, because your writing hardly shows any critical writing too about 2.0 too, just as James. Many dislike 2.0, and not  because it is so different, but because it hardly creates a more easy usage plus the screen is more cluttered. </description>
		<content:encoded><![CDATA[<p>I&#039;m wondering how neutral you are. You seem to support James Wagner&#039;s Second Life notes, but he was a contract writer for Linden Lab.<br />
What is your position, because your writing hardly shows any critical writing too about 2.0 too, just as James. Many dislike 2.0, and not  because it is so different, but because it hardly creates a more easy usage plus the screen is more cluttered.</p>
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		<title>By: Luh</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-363</link>
		<dc:creator>Luh</dc:creator>
		<pubDate>Thu, 04 Mar 2010 05:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-363</guid>
		<description>hmmm ... skinable would be nice. well colorable at least. pulling mahogani texture onto the whole user interface - optionally. or plain ole plywood if one likes that. 
 
performance? default settings after installation failed me, again. friend pointed me onto Preferences-&gt;Graphic Settings-&gt;Advanced-&gt;Hardware(VBO). Impact about half speed vs. usual framerate. This is an issue because newbies woun&#039;t know. 
 
Oldbies? they might want to install dozens of plugins into anything remotely rendering html, anywhere. Firefox here, running on eight paws and additional set of ears and bells and whistles. Not sure if I could be tempted clicking on web page prims without that. </description>
		<content:encoded><![CDATA[<p>hmmm &#8230; skinable would be nice. well colorable at least. pulling mahogani texture onto the whole user interface &#8211; optionally. or plain ole plywood if one likes that. </p>
<p>performance? default settings after installation failed me, again. friend pointed me onto Preferences-&gt;Graphic Settings-&gt;Advanced-&gt;Hardware(VBO). Impact about half speed vs. usual framerate. This is an issue because newbies woun&#039;t know. </p>
<p>Oldbies? they might want to install dozens of plugins into anything remotely rendering html, anywhere. Firefox here, running on eight paws and additional set of ears and bells and whistles. Not sure if I could be tempted clicking on web page prims without that.</p>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-362</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-362</guid>
		<description>@Reed the coordinates appear when you click on the &quot;address bar&quot;. It&#039;s a toggle! It shows either the parcel name, or the full SLURL (a new generation SLURL) with the location, which contains the updated coordinates (including height). And I guess I haven&#039;t tried the pan &amp; orbit thing from the camera panel &#8212; I always use the cursor keys myself. 
 
Then there is the issue of &quot;slowness&quot;. Well, for the first days, I have no doubt that it was &lt;i&gt;quite&lt;/i&gt; slower than Snowglobe 1.3.4, which was what I had used before. This was just because I started with a completely clean cache (except for the automatic chat logs, which I had not deleted). After a few days, SL 2.0 became continuously faster &#8212; except during the server upgrade days, which always create havoc all over the grid in spite of everything. Then LL released Snowglobe 2.0, which fixes some bugs on the SL 2.0 Beta, and most important than that, it improves frame rates by about 20-30%. LL has promised that the improvements in Snowglobe &#8212; yes, many of which are used by Emerald and Kirstens Viewer too &#8212; will be part of the final version of SL 2.0. At the end of the day, will 2.0 be faster or not than the latest 1.X code? It&#039;s hard to tell. After my caches became full again, and the grid settles down after the ongoing sim server updates, I&#039;d guess we won&#039;t see any more difference. 
 
And yes, the viewer is really the result of that period of development. :) Remember that LL is a very slow developer because of the excruciating detail of their quality assurance procedures. I think they suffer from NASAite &#8212; also known as &quot;overtesting&quot; :) &#8212; but if they didn&#039;t do that, we&#039;d complain ten times as louder, like we did in the past, before they had a QA team validating each line of code... </description>
		<content:encoded><![CDATA[<p>@Reed the coordinates appear when you click on the &quot;address bar&quot;. It&#039;s a toggle! It shows either the parcel name, or the full SLURL (a new generation SLURL) with the location, which contains the updated coordinates (including height). And I guess I haven&#039;t tried the pan &amp; orbit thing from the camera panel &mdash; I always use the cursor keys myself. </p>
<p>Then there is the issue of &quot;slowness&quot;. Well, for the first days, I have no doubt that it was <i>quite</i> slower than Snowglobe 1.3.4, which was what I had used before. This was just because I started with a completely clean cache (except for the automatic chat logs, which I had not deleted). After a few days, SL 2.0 became continuously faster &mdash; except during the server upgrade days, which always create havoc all over the grid in spite of everything. Then LL released Snowglobe 2.0, which fixes some bugs on the SL 2.0 Beta, and most important than that, it improves frame rates by about 20-30%. LL has promised that the improvements in Snowglobe &mdash; yes, many of which are used by Emerald and Kirstens Viewer too &mdash; will be part of the final version of SL 2.0. At the end of the day, will 2.0 be faster or not than the latest 1.X code? It&#039;s hard to tell. After my caches became full again, and the grid settles down after the ongoing sim server updates, I&#039;d guess we won&#039;t see any more difference. </p>
<p>And yes, the viewer is really the result of that period of development. <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Remember that LL is a very slow developer because of the excruciating detail of their quality assurance procedures. I think they suffer from NASAite &mdash; also known as &quot;overtesting&quot; <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &mdash; but if they didn&#039;t do that, we&#039;d complain ten times as louder, like we did in the past, before they had a QA team validating each line of code&#8230;</p>
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		<title>By: Reed</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-361</link>
		<dc:creator>Reed</dc:creator>
		<pubDate>Wed, 03 Mar 2010 13:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-361</guid>
		<description>I have now used the new viewer for a few days. I started out loving it. I like change and the new layouts did not faze me at all after reading the user guides. But to say it has all the features of viewer 1 is not true, there are many missing things. For example, where are the coordinates, particularly height? And if you close the navigation bar you cannot search. But once I started to build it stopped being an improvement. What idiot decided to separate pan and orbit in the camera controls? Not a builder! And it all seamed slower. Then I saw a great new performance statistics bar, that&#039;s great. What was not great was seeing that my fps was so slow and that the bandwidth being used was far lower than my connection and settings allow for. The result? It&#039;s slow - in fact half as fast as the older viewer and Emerald. This new viewer is the result of 1 1/2 years of development? I have to say, I do not believe it. </description>
		<content:encoded><![CDATA[<p>I have now used the new viewer for a few days. I started out loving it. I like change and the new layouts did not faze me at all after reading the user guides. But to say it has all the features of viewer 1 is not true, there are many missing things. For example, where are the coordinates, particularly height? And if you close the navigation bar you cannot search. But once I started to build it stopped being an improvement. What idiot decided to separate pan and orbit in the camera controls? Not a builder! And it all seamed slower. Then I saw a great new performance statistics bar, that&#039;s great. What was not great was seeing that my fps was so slow and that the bandwidth being used was far lower than my connection and settings allow for. The result? It&#039;s slow &#8211; in fact half as fast as the older viewer and Emerald. This new viewer is the result of 1 1/2 years of development? I have to say, I do not believe it.</p>
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		<title>By: Second Life Viewer 2.0 Beta Review « Nalates’ Things &#38; Stuff Blog</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-360</link>
		<dc:creator>Second Life Viewer 2.0 Beta Review « Nalates’ Things &#38; Stuff Blog</dc:creator>
		<pubDate>Wed, 03 Mar 2010 00:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-360</guid>
		<description>[...] Llewelyn has posted her take and speculates on what the changes will mean in SECOND LIFE 2.0: THE REVOLUTION &#8211; A must read for shop [...]</description>
		<content:encoded><![CDATA[<p>[...] Llewelyn has posted her take and speculates on what the changes will mean in SECOND LIFE 2.0: THE REVOLUTION &#8211; A must read for shop [...]</p>
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		<title>By: Second Life Beyond the Tipping Point</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-359</link>
		<dc:creator>Second Life Beyond the Tipping Point</dc:creator>
		<pubDate>Tue, 02 Mar 2010 16:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-359</guid>
		<description>[...] Second Life 2.0: The Revolution [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life 2.0: The Revolution [...]</p>
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		<title>By: Guide to SL Viewer 2.0 Beta Information &#38; Reactions : Moonletters</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-358</link>
		<dc:creator>Guide to SL Viewer 2.0 Beta Information &#38; Reactions : Moonletters</dc:creator>
		<pubDate>Sat, 27 Feb 2010 06:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-358</guid>
		<description>[...] Gwyneth Llewelyn: Business and Technology in Second life [...]</description>
		<content:encoded><![CDATA[<p>[...] Gwyneth Llewelyn: Business and Technology in Second life [...]</p>
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		<title>By: Luis Aldrich</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-357</link>
		<dc:creator>Luis Aldrich</dc:creator>
		<pubDate>Fri, 26 Feb 2010 14:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-357</guid>
		<description>Great analysis! The best I&#039;ve read... Agree with u: The Content creators can&#039;t refuse The moap feature, so rest of users will adopt the viewer 2 quickly... Congrats! </description>
		<content:encoded><![CDATA[<p>Great analysis! The best I&#039;ve read&#8230; Agree with u: The Content creators can&#039;t refuse The moap feature, so rest of users will adopt the viewer 2 quickly&#8230; Congrats!</p>
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		<title>By: SL 2.0. – Released</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/02/24/second-life-2-0-the-revolution/#comment-356</link>
		<dc:creator>SL 2.0. – Released</dc:creator>
		<pubDate>Fri, 26 Feb 2010 02:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=65#comment-356</guid>
		<description>[...] aqui o link do seu eloquente post: http://bit.ly/agVCxp e um vídeo:   Comments [0]Digg [...]</description>
		<content:encoded><![CDATA[<p>[...] aqui o link do seu eloquente post: <a href="http://bit.ly/agVCxp" rel="nofollow">http://bit.ly/agVCxp</a> e um vídeo:   Comments [0]Digg [...]</p>
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