<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Business and Technology in Second Life &#187; Personal</title>
	<atom:link href="http://betatechnologies.info/gwynethllewelyn/category/personal/feed/" rel="self" type="application/rss+xml" />
	<link>http://betatechnologies.info/gwynethllewelyn</link>
	<description>by Gwyneth Llewelyn</description>
	<lastBuildDate>Sun, 16 May 2010 23:59:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>WordPress 3.0 and playing with CSS</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2010/05/16/wordpress-3-0-and-playing-with-css/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wordpress-3-0-and-playing-with-css</link>
		<comments>http://betatechnologies.info/gwynethllewelyn/2010/05/16/wordpress-3-0-and-playing-with-css/#comments</comments>
		<pubDate>Sun, 16 May 2010 23:59:42 +0000</pubDate>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[wordpress 3.0]]></category>

		<guid isPermaLink="false">http://betatechnologies.info/gwynethllewelyn/?p=100</guid>
		<description><![CDATA[One thing that bothered me was that the little-updated Beta Technologies pages were hard to navigate and had a different theme from the blogs (where I managed to be a little more creative&#8230;). There was good reason to do some minor tweaks and unify the themes&#8230; Last week I got an email from WordPress.org to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://betatechnologies.info/gwynethllewelyn/files/2010/05/gwyn-stretching_002.png"><img class="alignleft size-medium wp-image-101" title="*Yawn*" src="http://betatechnologies.info/gwynethllewelyn/files/2010/05/gwyn-stretching_002-300x196.png" alt="" width="300" height="196" /></a>One thing that bothered me was that the little-updated Beta Technologies pages were hard to navigate and had a different theme from the blogs (where I managed to be a little more creative&#8230;). There was good reason to do some minor tweaks and unify the themes&#8230;</p>
<p>Last week I got an email from <a href="http://wordpress.org/">WordPress.org</a> to say that 3.0 was now on its second Beta. Well, I usually don&#8217;t try the betas out — <a href="http://automattic.com/">Automattic</a>, the company behind WordPress, tends to innovate little, making sure that as most backwards compatibility is preserved — and just do a &#8220;blind update&#8221;, crossing my fingers, when the new version comes out.</p>
<p><span id="more-100"></span>This time, however, I was a bit bolder. I&#8217;ve been frustrated like crazy with WordPress&#8217; lack of proper menu navigation. While I consider myself a fangirl of WP (like I am of Second Life®!), I&#8217;m also the first to know its limitations. Menu navigation was at the top of my worries. Oh, yes, the lack of that is so serious that some companies sell plugins to deal with menus — because the free ones, frankly, are pretty much a waste of time. There are a lot of other things that frustrate me, like the lack of areas for &#8220;registered users&#8221; — you can password-protect articles (I keep forgetting how) and some plugins allow you to force users to log in first to be able to see some areas, but that&#8217;s really not the best way. CMS like Joomla deal with that easily and without much configuration: just click on a checkbox.</p>
<p>I&#8217;ve also been encouraged to move over to <a href="http://drupal.org/">Drupal</a>, which is getting better and better in its complexity. It&#8217;s a &#8220;serious&#8221; CMS for professional programmers, allowing one to create pretty much any kind of website (or portal, or set of websites with the same backend) you want. There are no limitations whatsoever, except your ability to install the appropriate plugins and extensions and programme in it whatever you need.</p>
<p>But I&#8217;m lazy. I like WordPress. It does 90% of what a so-called &#8220;serious&#8221; CMS is supposed to do, but it&#8217;s <em>way</em> easier to install, configure, and, more importantly, to get users instantly working with it without having to learn a complex backoffice. The simplicity of blogging is implied in WordPress&#8217; interface — hiding the true power beneath its fully-configurable engine.</p>
<p>So, well, I got to read the two new <em>major</em> features for WP 3.0: menus and integration with WP MU. WP MU, for the ones that are unaware of WP&#8217;s &#8220;world&#8221;, is a WP branch that allows multiple sites to be managed from the same installation and the same database, but each gets their own &#8220;admin&#8221; user with full access to it&#8230; or almost. You can still define what themes are available overall. You can just allow admins a subset of all plugins. And, of course, you can upgrade <em>all</em> sites with a click of a button from the &#8220;superadmin&#8221; backoffice.</p>
<p>The WP MU team has done a huge effort to keep up with the &#8220;normal, single-admin&#8221; WP. Still, it was a pain to test new plugins. WP MU, since it has to deal with different configurations per website (imagine a simple plugin for viewing Flickr images: each independent site will have its own configuration), sometimes breaks some outdated plugins, and fixing them is a pain.</p>
<p>On the other hand, <a href="http://buddypress.org/">BuddyPress</a>, a full social networking solution for WordPress (getting more popular as people start running away from soon-to-become-a-paid-service <a href="http://ningtobp.org/">Ning</a>), as well as some e-commerce solutions, work better under WP MU. This means that it gets hard to keep everything under the same administration backend: you might have a separate install for the main blog or site, several WP MU-created blogs, a BuddyPress install, some e-commerce solutions, and so forth. Wouldn&#8217;t it be nice to put them all under the same roof, so to speak?</p>
<p>Well, the good news is that WP 3.0 brings the WP MU branch back into the trunk. Yay! No more fuss with figuring out what plugins will work and what will not! Now it either breaks for 3.0 — and it means the plugin writer will quickly fix it, since there are <em>far</em> more &#8220;trunk&#8221; installations of WP than of WP MU — or it works flawlessly.</p>
<p>And, of course, we got a menu navigation system. One that <em>works</em>. Really. It&#8217;s so good that I can&#8217;t believe how I could survive without it before. You have a simple drag-and-drop interface, where indented items show the layout of menus and sub-menus (I don&#8217;t know how deep it goes, but it seems unlimited&#8230;). You can create menu items for pages or categories&#8230; or free-form, e.g. whatever link you wish to place there. Links can point back to your own blog too, of course, giving you the ability of using some nifty tricks. Save the manu, and Bob&#8217;s your uncle — hey presto, your blog has a menu!</p>
<p>Of course, it&#8217;s not <em>that</em> easy for yours truly, who sadly lacks advanced HTML/CSS skills. By very patiently pushing pixels here and there, I managed to backpatch a clumsy (but effective!) menu on Beta Technologies&#8217; main page. Now finally — <em>finally!</em> — after three years, our clients can see what areas are available on our page, and hopefully find, with a mouseclick, where our contacts are <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks to Automattic for doing such a <em>stable</em> Beta. I&#8217;m certainly enjoying it very much <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  In two weeks, I hope to tackle my much-tweaked, infinitely-patched <a href="http://gwynethllewelyn.net/">personal blog</a> as well&#8230;</p>
<p>And it was when I (automatically) downloaded the latest nightly build that a thought occured to me. WordPress is what I call <em>company-directed free and open-source software</em>. What that means is that it isn&#8217;t some kind of software where a handful of eager anonymous programmers — here today, gone tomorrow — set a code repository up and start attracting friends to write code for free. No, Automattic runs a business (even though <a href="http://automattic.com/">their haiku page</a> seems to indicate otherwise!). And of course they keep strict control over &#8220;their&#8221; code.</p>
<p>Obviously anyone can download WP, tweak it, and release a &#8220;new&#8221; WP (as a matter of fact, that&#8217;s how WP MU and BuddyPress started). However, that doesn&#8217;t happen so often. What most programmers do is contribute code back to the main, or trunk, WordPress — thus benefiting <em>all</em> users, not just the ones that particularly like them <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  This is, in fact, how almost all company-directed FOSS projects work: the company&#8217;s role in the project is, beside adding code and fixing bugs, providing <em>direction</em>, establishing deadlines for releases, and doing quality control. Independent programmers can, of course, do that on your own, on their own repositories — but they know that the millions who test and evaluate WP&#8217;s code will <em>not</em> look at <em>their</em> code, they will just use the one being under watchful control of Automattic.</p>
<p>I said &#8220;almost all&#8221;. The biggest exception I&#8217;m aware of is&#8230; Linden Lab&#8217;s Second Life. When the viewer became open source, I was expecting that the same model would be implemented: programmers would contribute code back to LL, LL would check and validate it, and release a new viewer. But this didn&#8217;t happen: instead, groups of programmers download the code, set up their <em>own</em> repositories, try to attract a few friends, and release a <em>different</em> viewer. Now this seems to be a waste of time for everybody involved — and it also means that <em>no</em> viewer incorporates <em>all</em> tweaks and bug fixes developed by <em>all</em> programmers.</p>
<p>Why did this happen? The major two reasons are: an insanely slow quality control process (except for emergency security patches, LL usually takes 6-18 months to implement a single-line patch, since their code auditing procedures take insanely long) and a relatively limited margin for adding patches that might be marginally unaligned with LL&#8217;s vision. Thus, since LL doesn&#8217;t want that users do their own backups, they frown upon any implementation of a backup system. Collecting viewer data and showing it to other users (like Emerald, and more recently Imprudence) are doing might also be something LL doesn&#8217;t want on their &#8220;main&#8221; viewer (or even Snowglobe). &#8220;Restrained Life&#8221;, a powerful API that allows the viewer to send commands to in-world items (mostly HUDs), providing functionality not possible in plain LSL, is also something which LL prefers to avoid (for security reasons; they&#8217;re developing a plugin system for the viewer which should render Restrained Life obsolete — but we don&#8217;t know when that will be ready). Other things, however, always baffled me. Why don&#8217;t we get a better radar system? Or a fantastic way to search for lost items, like Emerald does? Surely these are relatively peaceful changes that should have been incorporated on the LL viewer eons ago&#8230;</p>
<p>Until LL changes their policies on those two issues — faster QA to approve code within days (not months or years!) of its submission, and a clear policy on what kind of features are &#8220;peaceful&#8221; — it&#8217;s hardly likely that programmers will be willing to work for free for LL to submit code to the main viewer. And while this goes on, it means that residents will continue to switch back and forth between different viewers, as they look for the features they <em>need</em> to enjoy their experience in SL. We&#8217;ll never have the equivalent of WordPress for SL: a single source, with hundreds of contributing developers, benefiting millions of users.</p>
]]></content:encoded>
			<wfw:commentRss>http://betatechnologies.info/gwynethllewelyn/2010/05/16/wordpress-3-0-and-playing-with-css/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>My new corporate blog</title>
		<link>http://betatechnologies.info/gwynethllewelyn/2009/10/18/my-new-corporate-blog/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=my-new-corporate-blog</link>
		<comments>http://betatechnologies.info/gwynethllewelyn/2009/10/18/my-new-corporate-blog/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 21:54:45 +0000</pubDate>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[beta technologies]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[gwyneth llewelyn]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://blogs.betatechnologies.info/gwynethllewelyn/?p=4</guid>
		<description><![CDATA[After some thinking about this, from now on, I have split my usual posting between my other blog (Gwyn&#8217;s Home) and the corporate blogs here at Beta Technologies. When I started blogging about Second Life®, my original purpose was quite naive: create a place where starting residents (newbies!) could find some information about Second Life. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://betatechnologies.info/gwynethllewelyn/files/2009/10/astral-flower.png"><img class="alignleft size-medium wp-image-5" src="http://betatechnologies.info/gwynethllewelyn/files/2009/10/astral-flower-254x300.png" alt="astral-flower" width="254" height="300" /></a>After some thinking about this, from now on, I have split my usual posting between my other blog (<a href="http://gwynethllewelyn.net/">Gwyn&#8217;s Home</a>) and the corporate blogs here at <a href="http://betatechnologies.info/">Beta Technologies</a>.</p>
<p>When I started blogging about Second Life®, my original purpose was quite naive: create a place where starting residents (newbies!) could find some information about Second Life. It was supposed to be a sort of &#8220;guide&#8221; — but a guide written by someone who was actually also starting her first steps in Second Life! Each time I figured something out, I would immediately blog about it (well, I had far more free time for blogging, that&#8217;s the simple truth!).</p>
<p>Soon, however, I found out that there were far too many &#8220;beginners&#8217; guides&#8221; out there (my personal blog still gets lots of queries for &#8220;tutorials&#8221; or &#8220;free scripts&#8221; or &#8220;clothing templates!&#8221;), and I should just turn to something else: discussing the implications of living and working in a virtual environment.</p>
<p>That did, indeed, capture my attention for the past five years.</p>
<p><span id="more-8"></span>Starting in 2006, we saw the arrival of a new generation of business in Second Life. It was not only the people creating content in SL and selling it for a few L$. It was not just land barons. And, to a degree, it was not only pseudonymous avatars doing transactions in SL. A new type of business — the <a href="http://nwn.blogs.com/nwn/2008/04/metaverse-busin.html" target="_blank">Metaverse Development Companies</a> (MDC) — had arrived on the Grid, and were here to stay. They are real companies, with physical locations in the real world, with employees getting paid through bank transfers, and paying taxes like any other company. Their clients were not other residents of Second Life — but other companies, as well as universities, institutions, or the Government. For all purposes, they were conducting business transactions <em>outside</em> of the Second Life economy, and thus it&#8217;s always hard to estimate how big <em>that</em> market is.</p>
<p>Surprising at first, most residents were baffled at how these companies could survive at all. Labour in Second Life was cheap; for as little as L$500/hour, you could hire any reasonably good content creator, and most would work for free anyway. How would real companies manage to survive with all that low-cost competition?</p>
<p>The answer actually baffled our original team (just Eggy Lippmann, Moon Adamant and myself) in mid-2006. Residents come and go; content creators appear one month or one year to disappear forever in the next week, either because they got bored with Second Life, or stopped outputting content. For a large group of content creators, Second Life was <em>entertainment</em> — something they did for <em>fun</em>, and this meant that their &#8220;real job&#8221; (in the sense of their job outside Second Life) always had priority. They quickly got tired from answering emails or IMs from their angry customers and just deleted their avatar and started from scratch with another one. The notion that work in Second Life actually entailed some responsibility was completely out of their minds. Doing business with them was a nightmare.</p>
<p>Of course not all thought like that. But, again, surprisingly, the number of <em>reliable</em> content creators in Second Life in 2006, the kind that corporations and institutions are after to establish business deals, was quite small. Beta Technologies was created to fill that niche: when the real business meets the virtual world, it means responsibility, liability, quality processes, and the ability to meet a deadline with professionally designed content. The many freelancers in Second Life were simply unable to provide all of that.</p>
<p>On the reverse side of the mirror, many individuals also were quite reluctant to engage in &#8220;serious&#8221; business with real life corporations. A few stories popped up in the past about some less reputable organisations who simply took all the content and refused to pay for it, alleging all sorts of reasons, but the most usual one was simply being able to afford <em>not</em> to pay a pseudonymous user. What could a resident do? Hire a lawyer to fight against the megacorps? It was highly unlikely&#8230;</p>
<p>Today, fortunately, the content development business is quite mature. Linden Lab lists over 300 developers on their <a href="http://solutionproviders.secondlife.com/provider/show/id/605" target="_blank">Solution Provider Directory</a>, and these are just the ones that bothered to get listed. Over 30 are Gold Solution Providers, like Beta Technologies, which has been through a long, detailed, and thorough process of validation, where Linden Lab has taken some pains to interview clients, view the overall work delivered, and confirm credentials. This list doesn&#8217;t include a lot of reputable organisations, like universities and not-for-profits, that regularly output content in Second Life for other real life organisations — they&#8217;re also &#8220;metaverse developers&#8221;, just working under different assumptions (i.e. they don&#8217;t work for a profit; but they most definitely wish to cover their costs!).</p>
<p>While I was still happily walking around the grid in search of cool things to see, to do, or cool people to meet, part of my daily work was spent in the more administrative aspects of running a new company. I&#8217;m no stranger to that, of course, but working in Second Life was really way more challenging, since so many things we take for granted are so different. Perhaps the thing that mostly affected me was to have to deal with this idea that &#8220;people in Second Life are playing&#8221;. I used to tell my colleagues and friends that I had to go back home, because I would be meeting a client in Second Life. At the beginning I was merely laughed at; later I guess that some of my friends just thought I was plainly insane. Right now, I&#8217;m a bit more careful — I just tell them that I have a teleconference to attend with clients from overseas, and so I have to get back to my computer where I have all the required setup. This is far more acceptable in the corporate world: we&#8217;re used to teleconferences, and most of them do <em>not</em> happen in the office any longer, specially if you work across 12 different timezones, as I did for a while <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Still, the reverse is also true. These days, except for a few scattered exceptions, I tend to login to Second Life <em>only</em> for business-related work. I&#8217;m aware that a lot of residents who work for other metaverse development companies have simply created a different alt when they want to join SL for <em>fun</em>. I never managed to do that, and as time goes by, it makes less and less sense to me. On the other hand, in the real world, I can easily separate between &#8220;work&#8221; and &#8220;fun&#8221;. If I&#8217;m at the office, people <em>usually</em> don&#8217;t ask me out to go to a dance club in the middle of the afternoon. Even though a lot of people still believe that MSN is just good for setting up dates, since 1997 I&#8217;ve been using instant messaging tools just to do business — but at least I can turn it off if I don&#8217;t want any interruptions (like I switch off my mobile phone during meetings!).</p>
<p>In Second Life, the separation is not so clear. I might be in the middle of a meeting, but a newbie I met the day before asks me for some tips and help in IM. A friend, living on a different time zone, sends me a teleport request to join a party — because they assume that if I&#8217;m in Second Life, I&#8217;m free and having fun (or bored at work — yes, there are so many lucky people who have <em>time</em> to be <em>bored at work</em> and log in to SL for some fun!). For them, declining politely the IM or the offer to join them at a club, is even more weirder than explaining to my colleagues, friends, and family that I have to attend a &#8220;teleconference&#8221;. They can&#8217;t understand how someone possibly has a <em>job</em> that makes them stay in Second Life and <em>not</em> have fun! (Well, actually, most of my work in SL <em>is</em> fun, although not <em>all</em> of it&#8230;)</p>
<p>And it&#8217;s always hard for me to explain to someone that just dropped inside a corporate meeting that we&#8217;re not really socialising and chatting about trivia, but actually trying to get some work done. Most of them don&#8217;t believe us, or just think we&#8217;re some strange roleplaying types that get their kicks by pretending they&#8217;re business managers <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>All this is actually <em>quite</em> fun if seen from the right perspective, and part of being alive in the 21st century — very likely, the first century in history where the fine dividing line between &#8220;work&#8221; and &#8220;play&#8221; is so narrow as to become invisible. So, naturally, this whole aspect of Second Life — Second Life as the tool that will finally shatter the barrier between fun and work — caught my attention as a blogger, and I wrote a lot about it.</p>
<p>Although it was quite unexpected or unplanned for, the articles about this strange relationship between &#8220;work&#8221; and &#8220;pleasure&#8221; caught the attention of many of my readers. I can&#8217;t possibly claim any credit for being the &#8220;first&#8221; in writing about it — after all, almost all my competitors in the MDC business wrote about it very early, as well as a lot of media journalists, specially <a href="http://www.businessweek.com/magazine/content/06_18/b3982001.htm" target="_blank">after Anshe Chung became famous for making her first US$ million from work done in Second Life</a>.</p>
<p>But it certainly was something that I quickly found out to be even more interesting than writing tutorials for newbies (please, no disrespect intended; I <em>still</em> teleport to the Help Islands and spend some hours there, just to have a feeling on the type of newbies that we&#8217;re getting, and what are their current major issues with Second Life). In a sense, I started to write for &#8220;business newbies&#8221; — people that had heard about Second Life, wanted to engage in business here, but were completely lost in the process. They needed something to hold unto that gave them reassurance that things in Second Life might be &#8220;weird&#8221;, but, like doing business on a country you never visited before, the weirdness goes away as soon as you start getting familiar with it. That was my purpose: making people familiar with Second Life, and understand how it is valuable as a business tool.</p>
<p>Well, it&#8217;s now time to split my blog in two <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>On my <em>original</em> blog, I will continue to explore one aspect that always fascinated me about Second Life. It was, for the first time, a <em>technological</em> tool that fundamentally allowed me to <em>think</em> about my <em>self</em>. I&#8217;m familiar with several other approaches, of course — from the sciences of the mind. I hardly expected to find a <em>tool</em> that would allow me to explore the <em>self</em> using, well, a crude thing like a <em>computer</em>. But this is a vast field — and it encompasses what I find cool and exciting in Second Life, as well as more trivial things like SL fashion, or how art is slowly blossoming inside this medium and coming up with novel ideas, or, well, how we view and explore relationships inside a virtual world. There is always so much to talk about this whole area that I could spend a lifetime writing about it and would never see beyond the tip of the iceberg.</p>
<p>On <em>this</em> blog for Beta Technologies I will address the issues that <em>mostly</em> affect business in Second Life: how the technology and the in-world economy work, and how both influence the use of Second Life as a business platform. Oh, I&#8217;m sure I&#8217;ll be digressing a lot — that&#8217;s the fun bit about writing about Second Life <img src='http://betatechnologies.info/gwynethllewelyn/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I rarely have any idea where things are going to lead, and I&#8217;m quite sure that the whole entertaining aspect of it (and writing about it!) is just to <em>follow the process</em> and see where it ends.</p>
<p>After all, none of us at Beta Technologies would ever imagine that we&#8217;d be here, today, doing what we do for a living&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://betatechnologies.info/gwynethllewelyn/2009/10/18/my-new-corporate-blog/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
