Choosing to play

What an interesting idea!

[youtube]http://www.youtube.com/watch?v=2lXh2n0aPyw&feature=player_embedded[/youtube]

When planning urban spaces such as an underground station, two major questions are always present: route planning and turning a no-space into a space.

Route planning is the study of the routes people take/should take in a space (think about an exhibition gallery as a sort of a classical case, though actually route planning should go to such detail as routing inside a house, or a kitchen). An underground station is a paramount problem: you have thousands of people circuiting there everyday. They need to be able to orient themselves (sense of orientation drops amazingly below ground); they need to be able to go quickly inside the station; they need – very importantly – to be able to escape even more quickly in case of accident or fire. In this last case, security measures may force electrical devices such as elevators, escalators, etc, to shut down – this can cause confusion and delay if people try to use them to escape. So something that trains people into preferring stairs to electric devices as their usual route can be very positive.

As for the no-space thingy, well, we all know what it is. It is that uncomfy feeling everyone gets at many public spaces: a place which, belonging to everyone, belongs to nobody simultaneously. Too large, too unreferenced, too confusing… also, sadly so oftenly: too shabby, too uncared  for, too full of grafitti! Interventions like this can help turn a no-space into a space, since people can appropriate the intervention for a bit, make it theirs.

I suddenly thought that a lot of SL spaces are no-spaces. Interesting, why should that be?

Some necessary explanations

I was fiddling here with my blog backoffice, trying to get things right – I must explain that I am generally a bit blog-adverse, so this is a new tech of sorts to me – things don’t just come easy, and I’ll apologize straightaway for some instability on the appearance of the blog, as I conclude that widget X is useful and that I need more categories… I am sure everyone must have passed through the same!

At least I know a basic rule: always have the backoffice in one tab and the blog in another, so that you can see what is happening on with the final result.

And as I was checking the final result, I felt that people may be a bit staggered by the blog… What’s this?! Doesn’t this woman work in Second Life?! Where is the stuff about SL?!

… well, the stuff about SL will no doubt get in here in its own time. But working in SL doesn’t necessarily mean that you breathe SL.

The work that I do in SL is architecture, grossly speaking. Architecture is an art, which means that it is a speculum mundi:  it holds a mirror to life. So this means that a good deal of my day is spent … looking at life, wherever it is. Researching. Reading, because reading is a gateway to the thoughts of other people. Seeing scores and scores of images. Thinking about what I meet, relating, making connections. Because that is what architecture really is: the greatest of arts, the art that connects all the others, and creates space for people in an amazing web of knowledge, experience, living. All that I see will no doubt resurface at some point in my work.

So… this very confused blog is a window on my work, indeed. It just isn’t all about prims and textures, same way as being a chef isn’t all about knowing how to turn on the oven. It is also not just a window on past or present work: it’s a magic window that lets you see the future.