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Author: Gwyneth Llewelyn

Perhaps I should blog a bit more here…

There seems to be so much I have to do these days, that blogging has been really on the backburner… I’ve decided to post here a new article just to make sure people know that we’re alive and kicking 🙂 “We”, in this case, being Beta Technologies and using Facebook marketing software, of course. Aye, […]

WordPress 3.0 and playing with CSS

One thing that bothered me was that the little-updated Beta Technologies pages were hard to navigate and had a different theme from the blogs which really put a cramp on my marketing (where I managed to be a little more creative…). There was good reason to do some minor tweaks and unify the themes… Last […]

When planes don't fly: teleconferencing in Second Life

The recent crash of the world-wide airplane network across northern Europe and the United States showed how simple natural events, like a volcano eruption, can disturb our already fragilised economy by simply preventing business meetings and conferences to happen. This means that besides the usual costs of airplane tickets and hotel accommodations, there is also the […]

L$ as a currency in the real world – a step closer?

Linden Lab has just revealed a nifty feature implemented on XStreetSL, the web-based shopping site for Second Life that they acquired a year ago. Following the downtime on March 3, two things were immediately apparent: firstly, a slight tweak on the design elements allows now XStreetSL to have a “fluid” layout, getting rid of the ugly, […]

Not There Any More

Launched at about the same time as Second Life, There.com used to be seen as “SL’s little brother”. For a long time it used to be compared with Second Life as one of the few serious competitors out there, in the sense that it was a long runner, that outlasted the period of venture capital […]

Second Life 2.0: The Revolution

Here it is: the much-awaited Second Life 2.0 Beta viewer! [youtube]http://www.youtube.com/watch?v=5sU6ZAW_G9k[/youtube] To the best of my knowledge, this viewer was the result of over a year and a half of coding and testing. The overall layout was designed by Big Spaceship, the company that Linden Lab has outsourced their Web redesign — and the in-world […]

Skin magic

Warning: eventually very shocking images below! The year was mid-2004. For anyone who had just registered and joined, it looked like a wonderful, pretty world. Avatars were less cartoonish than, say, on There.com, and with some tweaking they would even look minimally decent. Well… honestly, that’s how I looked like back then: All right, I […]

"How do I make money?"

Let’s face it: we all were newbies once. While some of us might have immediately plunged into a creative spree like never before, and just remembered after two months that our avatar was in its newbie clothes that they started with, this is hardly the case of the majority of new users… Sooner or later […]

The First-Hour Experience

The Christmas season is over and Second Life®’s shops were teeming with happy new clients and making the Second Life economy rock’n’roll! Or… were they? I guess that we will only have a definitive answer to that when Linden Lab reveals the transaction data for December 2009, and compares it to last year. My guess […]

The End of Freebies?

What is the value of content in Second Life®? This might be the most stupid question to ask, but… did you ever ask yourself why things cost what they do? We have to turn back the clock a few years, to the time Linden Lab introduced the stipends. Every Basic Account used to get L$50 […]

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