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- ContactsYou can reach us easily through Second Life — our account usernames there are, respectively, Jeff Bush, Eggy Lippmann, Moon Adamant, and Gwyneth Llewelyn. We have our virtual offices on the private region of “Beta Technologies“. Feel free to send us a message if you need to meet with us. If you’re not in Second Life yet, and do not wish to get an account just for contacting us, you can email us at [email protected] The address for our physical offices in Lisbon (Portugal, Europe) is: Beta Technologies, Lda. Praça de Alvalade, 7 – 3º Dtº 1700-036 Lisboa Portugal Tel: +351 21 798 11 71 Fax: +351 21 798 11 72[cetsEmbedGmap src=http://maps.google.com/?ie=UTF8&hl=en&msa=0&msid=105656282943621064907.000437f6d567c6c0ae2e4&ll=38.753487,-9.145316&spn=0.002928,0.00456&z=17 width=350 height=300 marginwidth=0 marginheight=0 frameborder=0 scrolling=no]If you’re US-based, you’re welcome to get in touch with Jeff Bush at Beta Technologies US Inc. in CT: Beta Technologies US Inc. 33 Highridge Road P.O.Box 147 Simsbury, CT 06092 Tel: +1 (860)408-0054 or New York: 70 East 10 Street New York, NY 10003Email Us [contact-form 2 “Contact form Jeff Bush”][cetsEmbedGmap src=http://maps.google.pt/maps?f=q&source=s_q&hl=pt-PT&geocode=&q=70+East+10+Street,+New+York,+NY+10003&sll=39.639538,-7.849731&sspn=8.64276,16.984863&ie=UTF8&hq=&hnear=70+E+10th+St,+New+York,+10003,+United+States&t=h&z=16 width=350 height=300 marginwidth=0 marginheight=0 frameborder=0 scrolling=no]
- Em PortuguêsA Beta Technologies é uma empresa especializada na criação de conteúdos tridimensionais para a plataforma de mundos virtuais Second Life® (e a sua variante open-source OpenSimulator). Somos uma equipa pluridisciplinar e internacional, com equipas de especialistas em arquitectura, modelação 3D, programação, engª de software e de sistemas, animação por computador, e produção multimédia e audiovisual, nomeadamente edição e pós-produção de vídeo e áudio. Mantemos escritórios em Lisboa (ver página de contactos), assim como parcerias estabelecidas com uma instituição de ensino superior portuguesa (UTAD) e várias parcerias informais com muitas outras (U. Aveiro, U. Minho, U. Porto, ESEC/Santarém, entre outras) e habitualmente os seus oradores deslocam-se para apresentações, conferências, seminários eworkshops um pouco por todo o país. Os cerca de 70 projectos completados para mais de uma dúzia de clientes têm um foco especial na formação/educação à distância, nas simulações, e na arqueologia virtual, mas realizamos igualmente presenças virtuais e eventos promocionais de marcas, produtos e empresas no ambiente do Second Life. Destacamos, para além do trabalho contínuo com as universidades portuguesas, os projectos para os Centros Comerciais Dolce Vita, as presenças de alguns políticos durante a sua campanha eleitoral, a recriação de modelos de obras de arte para a Presidência…
Beta Technologies is a Metaverse Development Company, catering for all needs of corporations, organisations, and academic institutions to develop compelling 3D content and applications in the virtual world platform of Second Life® or its open-source counterpart, OpenSimulator.
With offices in the United States and in Portugal, we employ a team of world-wide experts in several areas, including architecture, 3D modelling, graphical and Web design, software engineering and application development, video production and post-production, to provide our customers and partners with a unique, integrated experience, assuring the overall consistent quality of the final project.
Remote learning is the new trend for low-budget education on corporations and universities when students cannot afford to travel to the destination or have conflicting/overlapping schedules preventing them to attend training sessions. Cumbersome and limited 2D Web-based interfaces create a barrier for efficient communication and real-time interaction between teachers and students. Even two-way video conferencing can be too hard to set up for classes with 20-30 students. Virtual worlds are low-bandwidth, highly interactive environments where either the classroom is replicated in 3D, or, better than a replica, completely new educational environments can be designed just for the purpose of understanding the subject. Instead of a picture of a heart in an anatomy class, why don’t you allow your students to walkinside the heart itself and interact with it to understand how it works?
Training practical skills from a book with a teacher lecturing on a subject cannot replace the experience of actually applying those skills. Virtual worlds allow easy simulations of fire drills in hospitals, mob/riot control, or the steps required to enter a clean room on a high-tech industry plant. Items are faithfully recreated and instead of reciting checklists by heart or role-playing in class, trainees can actually “enter” the virtual simulation and interact with it — and with colleagues and trainers — to understand how to react in the real world.
3D models of heritage sites have been popular in the past decades, but what about learning how people inhabited those spaces? Historians and archaeologists do not limit themselves to study ancient architecture from its ruins and the artefacts contained within; an important aspect of our common heritage is to understand how our ancestors lived in those spaces. Virtual worlds can not only faithfully replicate the whole site, but allow people to interact with it, using avatars. Pre-defined reactions can be programmed with intelligent agents, and visitors — either historians and archeologists, or students learning about the historical site, or the general public — enter a “virtual museum” which is highly dynamic and interactive, to a level which a static museum exhibit cannot convey.
But if you’re looking for another way to explore virtual worlds and create your own presence in Second Life, we have a team ready for all your needs — be it simply a media splash presence, a virtual office to keep in touch with clients and partners, or shooting your own promotional animation video.