Beta Technologies US Inc. (BT) is a Second Life Solution Provider, creating content and developing applications for the virtual world of Second Life® (or its equivalent open-source version, OpenSimulator) since 2007.

BT has assisted academia, governmental institutions, NGOs and companies in establishing their virtual presence and realising their projects in the Second Life world. 

The BT core team brings abilities in the areas of design, architecture and urban design, system administration, software engineering, and multimedia creation. Team members have  participated in the vibrant virtual reality since 2004.

We have created significant, multi-year research projects for academic partners such as King’s College London, UK, University of Evora and Universidade of Aveiro, Portugal, as well as many other projects.

Complete, integrated solutions were developed for clients like:

  • King’s College Visualisation Lab (UK) — Project THEATRON 3: recreation of several European theatres (virtual archaeology)
  • University of Evora/CHAIA (PT) — Project CITY AND SPECTACLE: modelling the Lisbon downtown previous to the Great 1755 Earthquake Lisbon.
  • University of Aveiro (PT) — Project LOCUS AMIAIS – Playful Interactive Rural Territories: creating an interactive simulation of the historic village of Amiais, Portugal
  • University of Bristol (UK) — Victorian clothing for the Sydenham Crystal Palace project and furniture (virtual archaeology)
  • Grundfos (DK) — Promoting environmental awareness
  • BOCES (US) — Cleanroom simulation and training area
  • CTT – Correios de Portugal (PT) — Virtual showroom and e-commerce solution for the Portuguese National Post Service
  • Connecticut State Government (US) — CT Works information area
  • Xerox (US) — virtual presence, salesforce training simulators, presentation videos
  • Saxo Bank (DK) — virtual presence and integration with a currency exchange (“Trading Game”)
  • Sunbelt Software (US) — virtual presence to sell software in-world
  • MMC/RTV Slovenija (SI) — virtual presence for the “Moj Splet” portal and its vibrant community of online users
  • Dolce Vita (PT/ES) — promotional events for their shopping mall
  • Language Lab (UK) and DHR New Media (US) — foreign language school with scenarios for conversation classes inside Second Life
  • Chic Corporation/Marco Aldany (ES) — brand promotion, attracting new prospects, product simulation and demonstration