Knowing how daunting any new user’s experience can be, Language Lab opted out of Linden Lab’s orientation island and help islands, relying instead on their own area, which was developed with the guidance of Beta Technologies’ expert for pedagogical content working in tandem with our creative director, Moon Adamant, who […]
Monthly Archives: November 2006
2 posts
A major achievement in Second Life in-world game development, the “Lost and Found” game presents students of LanguageLab with a way to learn how to distinguish items inside a virtual Lost & Found office. “Robots” walk in asking (with voice) for the players if an item was found and returned […]